Books  |    |  February 1, 2010

Ethics and game design: teaching values through play

Book edited by Karen Schrier and David Gibson.
Published by Information Science Reference (an imprint of IGI Global).
396 pages.

Ethics and games are emerging as a very popular field of study. As such, there has become a need to define the field in terms of its primary challenges and the current state of the discipline. Ethics and Game Design: Teaching Values through Play is the first book in its field to challenge scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development? This distinguished publication approaches such questions from a multidisciplinary perspective with the ultimate goal of inspiring further interdisciplinary dialogue and research in order to continue building the ethics and games community.

Note: The editor has uploaded a pdf of the full book to ResearchGate: Download PDF

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Ethical Cognitive Dissonance
  • Ethical Gameplay
  • Four Component Model of Moral Functioning
  • Game Design
  • Humanistic Etho
  • Moral Development
  • Moral Psychology
  • Prosocial Development
  • Role Playing Games
  • Social Narratives

Table of Contents

Situating Ethics and Games

Cognitive and Social Psychological Perspectives

  • Videogames and moral pedagogy / Dan Staines
  • The good, the bad, and the player / Jaroslav Ć velch
  • Playing with ethics / David Simkins

Philosophical Perspectives

  • Bioshock in the cave / Roger Travis
  • Virtual ethics / John Nordlinger
  • Sideways into truth / Erin Hoffman
  • What videogames have to teach us about screenworld and the humanistic ethos / David Phelps

Youth, Family, and Play

  • Ethics at play / Sam Gilbert
  • Family fun and fostering values / J. Bryant, Jordana Drell
  • Cognitive science helps formulate games for moral education / Neha Khetrapal
  • Moral development through social narratives and game design / Lance Vikaros, Darnel Degand

Design Considerations and Reflections

  • The mechanic is the message / Chris Swain
  • Applied ethics game design / Rudy McDaniel, Stephen Fiore
  • Using mission US / Karen Schrier, James Diamond, David Langendoen
  • Reacting to re: activism / Colleen Macklin
  • Reality from fantasy / Stephen Balzac
  • The mechanic is the message / Brenda Brathwaite, John Sharp

About the Editors

  • Karen Schrier is a doctoral student at Columbia University and an adjunct professor at Parsons The New School for Design. She also currently works full-time as an executive producer at Scholastic, where she spearheads digital initiatives for the Corporate and International divisions.
  • David Gibson is research assistant professor in the College of Engineering and Mathematical Sciences, University of Vermont and Executive Director of The Global Challenge, a team and project-based learning and scholarship program for high school students funded by the National Science Foundation that engages small teams in studying science, technology, engineering and mathematics in order to solve global problems.